ImmerseHigh Competition: Term 2 2024

THEME: Create an Experience or Digital Artifact utilising VR, AR, XR and or Virtual worlds to highlight the history of a Biosphere, and how humans have affected it.
DATES: Now - 
April 15th until June 7th, 2024.
Please sign-up your school HERE
Student Entry LINK 2024

2024 Competition

Your challenge is to create an immersive digital story using AR/VR/immersive video (e.g. 360/drone) tools to create an Experience or Digital Artifact utilising VR, AR, XR and or Virtual worlds to highlight the history of a Biosphere, and how humans have affected it.
Utilisation of the United Nations (UN) Global Goals, in your immersive story will help your message being strong.
Use your imagination and creativity to help CHANGE the world for the better!

Learn more about UN Global Goals

Prizes to be won!



OVERVIEW & DATes

OVERVIEW & DATES

2024 competition runs in QLD school term 2.
Start Date: April 15th
Submissions Due: Midnight, the June 7th 2024
Presentation Night - 14th June 2024 @Light Industries

Download an ImmerseHigh competition poster for your School (PDF)

IMPORTANT

JUDGING CRITERIA

1. Prep - Year 5 entrants MUST use Augmented Reality (AR) or immersive video (e.g 360/drone) within the submission.  Current thinking suggest that students in this age bracket should NOT be spending a lot of time in VR due to potential health impacts. The quality of use and the breadth of use of skills are equal in terms of judgement.

2. Year 6-12 entrants
MUST use Augmented Reality (AR), Virtual Reality (VR) or immersive video (e.g 360/drone) within the submission. The quality of use and the breadth of use of skills are equal in terms of judgement.

3. Student submission MUST address the theme, Create an Experience or Digital Artifact utilising VR, AR, XR and or Virtual world to highlight the history of a Biosphere, and how humans have affected it.

4. Entrants use of Global Development Goal that is targeted within the production should be explained in a supporting 'Artist Statement' (max 500 words, or 30 Sec video file - can be an interactive file).

5. Ideally, submission should include navigation elements such as 3D text, interactive objects or buttons.

PresenTation Night

AWARDS & PRESENTATION

Prize Pool:  $2000 +  worth of prizes up for grabs!
Presentation Night:
14th June  5.30-7.30pm
Venue: Light Industries

Prizes & Age Groups
High School (Years 7-12): 1st, 2nd & 3rd
Primary School (Years P-6): 1st, 2nd & 3rd

Judging Panel

Jesse Clement

Jesse is a PhD candidate researching Virtual Reality interactions with the aim of creating useful guidelines for future software designers and developers. He is also an academic at the University of the Sunshine Coast (USC) and is Director of IT at Champion Life Education.

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Guy Lobwein

Guy is a VR artist, researcher & digital media tutor at Queensland University of Technology (QUT). Obsessed with experimental and emerging immersive technologies and twice winner of QLD Government's Creative Generation in Creative Arts.

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Jim Picton

Jim is a digital media lecturer at CQUniversity and longtime Tiltbrush / Openbrush enthusiast. He is also a PhD candidate exploring the use of VR as a platform for immersive storytelling, with a focus on human-centred artefacts from The First World War.

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Paloma Hodgins

Paloma is a Graphic Designer & educator at USC and CQUniversity. She is passionate about creating & collaborating in creative industries, and creating authentic opportunities for her students.

Read more

Upload your Entry

MUST be received BEFORE midnight 7th June, 2024

Countdown to Submission

ImmerseHigh Competition 2023 entries close @midnight 7th June, 202.

0 Days
9 Hours
59 Minutes
59 Seconds

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